Reclamation
A genuinely persistent, simulated world: one that does not tell you who you must become.
Target launch: Q4 2028A world that lives without you
Reclamation is built around a simulation, not a script. The people of the world pursue their own lives: they work, trade, form families, chase ambitions and remember what happened to them. Settlements prosper or struggle. Histories are written as they happen.
And it keeps evolving whether you are logged in or not.
- Living inhabitants. NPCs with independent lives, needs and goals, not quest dispensers waiting for you to arrive.
- Functioning economies. Goods are gathered, made, carried and traded. Scarcity and surplus are real.
- Civilizations with histories. Places rise and fall, and forgotten secrets wait to be discovered.
- Meaningful choices. Actions carry consequences, and risk gives reward its meaning.
- Any life you choose. Fight, craft, explore, perform, trade or study. There is no correct build.
“Anything is possible, in this life and in the life you choose to live in Reclamation.”
Development path
We are building from the foundation up: first the world's underlying simulation, then the experience of playing in it together. The phases below are our intended order of travel; timing between them will shift as we learn.
Plans may change. Only the launch window below is a public target.
- In progress
Forging the world
The core simulation: its people, economies, places and the consequences that tie them together.
- Next
A playable adventure
Turning the simulation into a recognizable role-playing experience.
- Then
A shared world
Connected multiplayer, art and the client experience.
- Later
Alpha & beta testing
Opening the gates to testers, listening, and refining.
- Q4 2028
Launch
Our primary target window for release.
Follow the journey
Development updates will be posted on our news page as the world takes shape.