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The gates open: our studio site is live

Welcome to the home of Reclamation MMO LLC, an independent studio building a living world and the tools that help shape it.

Reclamation

Our flagship project is Reclamation, a persistent, simulated MMO in which the people of the world live independent lives, economies function, and history unfolds whether you are logged in or not. Development is underway, and our public target for launch is Q4 2028.

Tools we are sharing

AutoRigger is an open-source tool that identifies the skeleton within a GLB mesh and places its bones, supporting both bipedal and quadrupedal creatures. AnatomyHarvester catalogs 3D meshes that open-access institutions have released for commercial use, keeping each mesh's source and license alongside it.

What to expect here

We will post updates on each project as they reach milestones worth sharing. If you would like to reach us in the meantime, write to [email protected].

Reclaim your adventure.